A 2d game at Japan Advance Institute of Science and Technology (JAIST), for the global game jam 2014
For the year 2014, the global game jam key phrase was “ we don't see things as they are we see them as we are ”.
Based on that, I proposed the idea of a 2d game where the player could navigate through houses and buildings, by hiding or displaying further or closer cutout view of the scene. I was in charge of the original idea, basic game design and all the pixel art design.
You can find more information about our game here.
An hybrid board game at Japan Advance Institute of Science and Technology (JAIST), for the global game jam 2015
For the year 2015, the global game jam key phrase was “ What happens now ?”.
Based on that, I proposed the idea of a cleaning simulation represented as an hybrid board game. After hosting a wild party at his parent house, the player has a limited amount of time to clean the house before having his parents discover the house in disorder. I was in charge of the original idea, basic game design, design of the board, cards and interfaces.
You can find more information about our game here.